Take Home Tech

Try out a new technology with your library card! One Take Home Tech item may be checked out per card at a time. View the Borrowing Materials page for more information about checking out materials.

Search the catalog for Take Home Tech

 PlayAway View

​Recommended for children ages 2-7, PlayAway Views feature digital content based on original illustrations and text from classic storybooks including "Sesame Street," "Clifford the Big Red Dog," "Goosebumps" and more. Videos range in length from 30 minutes to 2 hours. A variety of Views are available for checkout on a first come, first served basis. You can also place holds on the devices in the library catalog.


Welcome to the world of Computer Science and coding! 

The Fisher-Price® Think & Learn Code-a-pillar is an engaging toy that your child can "program" to go in all kinds of directions. Each easy-to-connect segment represents a different piece of "code" – go straight, turn left, turn right and play a sound.  By experimenting with different combinations to create new "programs" for the Code-a-pillar to follow, your child will begin developing skills used in Computer Science careers, including sequencing (putting information in a certain order), critical thinking, problem solving, and persistence.

Recommended for ages 3-5.


With a Roku streaming stick, you can stream a variety of content to your TV.

Available Roku Apps

Digital Movies and TV Shows

View a list of digital movies and ​T​​V​ shows that have been added to each Roku. These videos are available in the VUDU app. If you'd like to request a specific Roku, please ask a staff member for assistance.​

Setting Up the Roku


Using VUDU and Lynda.com on the Roku


 Sphero Robot

​What is a Sphero Robot?

Sphero is a ball robot with some amazing capabilities. The Sphero Edu app offers basic tutorials for learning about coding as well as a visual drag-and-drop interface to program the robot's lights, sounds and movement. The robot also has a full suite of sensors that you can use when coding, including a collision sensor, gyroscope, velocity sensor, accelerometer and more. Before checking out a Sphero, take a look at the list of devices that are compatible with the robot.

For more information or help using the Sphero, check out their FAQ page and support site.

Why is the Library Offering the Sphero Robot?

VBPL is committed to providing the community with a variety of fun learning opportunities. The Sphero is a great option for demystifying coding and sparking curiosity about Computer Science and robotics for youth ages 8 and up. 

In addition to teaching programming and computational thinking concepts, Sphero also fosters 21st Century skills including creativity, collaboration, problem-solving and critical thinking.

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